Then Came A Stork
In “Then Came A Stork”, you play as a… STORK!
The world has drowned itself and what remains are a few islands with even fewer people. Birthrates are at a critically low level and apart from the lack of sleep-interrupting baby laughter, humankind dwindles. But there is a hero on the horizon: A STORK. Long believed to be the stuff of myths told before the advent of video game consoles, the stork does indeed exist. And not only that, it lives up to the old stories.
However, in times of anguish, the stork is more than just a symbol to sing about while sitting next to a bonfire. The stork delivers; more specifically, it delivers newborns. It crosses epically vast oceans and drops babies with the precision of a combat jet fighter. The only difference: it delivers babies and not bombs.
Experience aerial locomotion with organic stork wings. Majestically cross oceans while conversing with lovely NPC friends. And if you stick around long enough in this world, you may find something fishy.
Do all that in “Then Came A Stork”.
Controls:
Turn: | Left and Right Arrow // A and D |
Drop: | Spacebar |
Pause: | Esc |
A game by Kim Vu and Christopher Bonk.
Art, Code and Gameplay: Christopher Bonk (@bonkibot)
Sound, Music and Narrative: Kim Vu (@kimvuaudio)
Status | Released |
Platforms | HTML5, Windows, macOS |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Authors | bonkibot, Kim Vu |
Made with | Godot |
Tags | 2D, Atmospheric, Flying, Ludum Dare 53, Singleplayer |
Links | Ludum Dare |
Development log
- Update 1.3: Progress SelectorJun 20, 2023
- Update 1.1May 24, 2023
Comments
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This is such a charming game, with a really intriguing and philosophical story progression!